Project_B_updates
Project B » Devlog
Date: 12. 4. 2025
Activity:
- Project B implementation
Notes:
- While implementing the design I noticed a few places where I messed up and didn’t take the jump power into consideration, so I did minor tweaks in a few spots, mostly just moving stuff by 1 tile up/down.
- The part of my level with spikes is quite hard, so I made the spike colliders smaller and made a bit more room for error with moving them a bit.
- I don’t think the “precise jumper” kind of game really suits the 2D game kit controller after playtesting it for a while.
- My level was actually quite simple to make as I didn’t really think up a lot of things to add.
Invested time:
- 4.5h
Date: 14. 4. 2025
Activity:
- Finished the project B and tested it for a bit.
Notes:
- Had to change a small part of the level as I was getting stuck in 1 tile wide jumps pretty often but didn’t really find out why it happens so much. When I moved the character closer to this part to test it it worked normally, so I think it has something to do with Ellen reviving and messing up the collisions somehow, but I didn’t really manage to fix it.
- I replaced the original parallax background as a more solid dark background felt better.
- Also added delays for some platforms as I didn’t really have them wait at all and the jumps were quite brutal to hit right.
Invested time:
- 1.5h
Files
ProjectB_v1.zip 56 MB
13 days ago
Get Project B
Project B
Status | Released |
Author | MothlessLamp |
More posts
- Project_B_updates_2_feedback7 days ago
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