Project_B_updates_2_feedback
Project B » Devlog
Date: 20. 4. 2025
Activity:
- Project B tweaks from playtesting feedback
Notes:
- It was possible to glitch into the wall
- I fixed the colliders on the tilemap as some of the tiles that were included in the rule tile were set so they have no collider even though they should.
- I moved the starting position of one of the moving platforms that could push the player into the wall collider.
- The player was behaving weirdly on certain vertically moving platforms.
- I decreased the speed of them and that seemed to fix it and aligned with my level being a tad too hard, so slower platforms might’ve actually been a better idea to have.
- I added one checkpoint on a spot where everyone seemed to struggle, being a rather infuriating place to die.
- Pressure pads were hard to see so I changed their hue a bit as to not blend into the background too much and added a small light to stand out more.
- I was told and saw that the game is difficult, but that was a design choice so I only made the moving platforms a bit easier, slowing some of them down.
- I decreased the overall lighting level of the scene as I think it was a bit too bright and the darker tone fits more.
Invested time:
- 2h
Files
ProjectB_v2.zip Play in browser
7 days ago
Get Project B
Project B
Status | Released |
Author | MothlessLamp |
More posts
- Project_B_updates13 days ago
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