Project C devlog 3 - feedback 1
Project C » Devlog
Date: 16. 5. 2025
Activity:
- Worked on some of the stuff that was mentioned in the feedback.
Notes:
- Added score.
- There was an insane amount of projectiles cluttering the screen, so I adjusted the behavior of ranged enemies to only shoot when near a player and added a lifetime to the bullets, also reduced the amount of ranged enemies overall.
- Fixed the scaling not resetting on game restart. ( I was just using global time and not the time the scene was active )
- Made a visual for the mouse model.
- Fixed that player could heal over max health.
- “Fixed”/Adjusted the difficulty to rely more on numbers ( now it’s too easy, but I’ll fix that )
- Implemented a simple leaderboard ( the scrollview with all 20 ranks taken is a bit scuffed, but I don’t really expect it to be full anyways )
- Started on a few more power-ups (not in the current uploaded version)
- I saw a mention about a potential bug where they weren’t able to hit the enemies, but I couldn’t reproduce it nor did I find how that would happen. ( I think it was just the scaling being insane )
- As for showing health of enemies I don’t think that’s realistic with the amount that’s on the screen along with projectiles and everything, and in my mind I don’t see it as that good an addition.
Current TODOs:
- finish the power-ups I started on
- add audio
- some potential juice
Invested time:
- About 5-6 hours on the feedback stuff.
Files
Version_0.05.zip 13 MB
May 17, 2025
Get Project C
Project C
Status | In development |
Author | MothlessLamp |
Genre | Shooter |
Tags | 2D, Top down shooter |
More posts
- Project C devlog 4 - feedback 2May 17, 2025
- Project C devlog 2 - playtesting buildMay 16, 2025
- Project C devlog 1May 05, 2025
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