Project C devlog 3 - feedback 1


Date: 16. 5. 2025

Activity:

  • Worked on some of the stuff that was mentioned in the feedback.

Notes:

  • Added score.
  • There was an insane amount of projectiles cluttering the screen, so I adjusted the behavior of ranged enemies to only shoot when near a player and added a lifetime to the bullets, also reduced the amount of ranged enemies overall.
  • Fixed the scaling not resetting on game restart. ( I was just using global time and not the time the scene was active )
  • Made a visual for the mouse model.
  • Fixed that player could heal over max health.
  • “Fixed”/Adjusted the difficulty to rely more on numbers ( now it’s too easy, but I’ll fix that )
  • Implemented a simple leaderboard ( the scrollview with all 20 ranks taken is a bit scuffed, but I don’t really expect it to be full anyways )
  • Started on a few more power-ups (not in the current uploaded version)
  • I saw a mention about a potential bug where they weren’t able to hit the enemies, but I couldn’t reproduce it nor did I find how that would happen. ( I think it was just the scaling being insane )
  • As for showing health of enemies I don’t think that’s realistic with the amount that’s on the screen along with projectiles and everything, and in my mind I don’t see it as that good an addition.

Current TODOs:

  • finish the power-ups I started on
  • add audio
  • some potential juice

Invested time:

  • About 5-6 hours on the feedback stuff.

Files

Version_0.05.zip 13 MB
May 17, 2025

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