Project C
Controls:
[ WASD ] - move
[ L Mouse ] - shoot
[ TAB ] - toggle auto shooting to nearest enemy
Background music
Projectile hit sound effect
Leaderboard used
Trailer:
Status | In development |
Platforms | HTML5 |
Author | MothlessLamp |
Genre | Shooter |
Made with | Unity |
Tags | 2D, Top down shooter |
Download
Development log
- Project C devlog 4 - feedback 2May 17, 2025
- Project C devlog 3 - feedback 1May 16, 2025
- Project C devlog 2 - playtesting buildMay 16, 2025
- Project C devlog 1May 05, 2025
Comments
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I like how it challenged me to play it again and again to see if I could reach higher upgrades. It is a simple, yet fun gameplay loop.
Some things I noticed while playing it:
Some suggestions:
Overall, I weirdly like the simplistic design and enemy variety. The upgrades are interesting enough to encourage the player to get better at it. Keep cooking.
Definitely a fun game, reminds me of asteroids a bit, but this is with enemies and i really like the behaviors of different mobs, like how the green ones move away the closer you get. In my opinion, the scaling of the number of mobs is fine, i can handle it personally maybe not someone else but however, their health is way too high. I wanted to see what happens when i fill up the second bar but i couldnt do it with multiple runs. Apart from that the only thing missing is probably sound effects for collisions(not for enemy firing because it may just be too much noise).
Other things id recommend are what i see in other comments, like more power ups and such.
The game is fun, something arcade-y to get lost in, so maybe even a high score and leader board can go a long way.
I like the idea! I had a hard time playing it - probably due to my lack of skills. It might help to add some gradual difficulty progression, maybe based on time survived or number of enemies killed. For example, later waves could spawn more enemies and increase the percentage of stronger (higher HP) ones.
I’d also suggest adding some power-up items. One idea: when picked up, a circle appears around the player for a short time - any enemies that touch it are instantly destroyed, and any bullets that hit it bounce back in the opposite direction. That could add some nice variety and strategic moments to the gameplay.
Overall, I like the game and its simplicity. But you should add some explanatory text.
Good job!
Level Design:
Issues/Bugs:
Overall design and feel:
At first I was quite confused but it quickly became very fun! Im not sure if it is too difficult or I am just bad at this game but I found it quite difficult to do get far. Perhaps increasing player health or decreasing number of enemies and their health would be nice. The level could get progressively more difficult.
Pros:
Cons:
Overall, this is good MothlessLamp
This is a really nice game, reminds me of mobile survivor.io. It is simple yet challenging and fun to play.
Among the suggestions I can say that due to some skill issues I was not able to progress much, but still I can mention few things:
1. You can add the score so the players can compete with themselves
2. Randomise the selection of powerups in the future
3. Consider making enemy health lower at the beginner stages and increasing it with each your upgrade, so it will be slightly easier to progress